This is a personal project, which I have been slowly working on for about 7 years now on and off. I've always thought of writing an autobiography but can't stand reading them. I also had conceived that my story, no matter how inspirational it may be, would still be very depressing. So I started working on swinging facts, building imagery that exaggerates certain parts that may be disappointing or not hitting the right notes from a story's perspective. After a while it stopped being an autobiography altogether and became an amusing story, then became sort of an extreme parallel into our own social nuances as a domesticated species.
I experimented with choosing a medium and at first, due to the mature nature of my story, was very settled on graphic novel. I would hunt down anyone within half a skill with a pen or a pencil just for a glimpse of the character I've never seen before. I met Andrew Espada who provided some great inspiration:
https://docs.google.com/presentation/d/1FSI310Ex69OILP1blyYuCg0hNSksLxyLpXNSac-N1ic/edit?usp=sharing
I would now like to mention that the above pictures were of a work-for-hire nature. Also the lady in green (Progress) was made by Lauryn Yovino.
So what do we have? A concept of an anthropomorphic animal, a living rifle, his companion and an alternate, enhanced state for all three. Cool.
Next is the story: well we can't have just them three in the world, so there's a part of town where all the "manimals" are basically forced into slums. This place is called Zooish Harlem as a slur. The animals, of course make the best of it and are much a part of everyday life, but don't really have any rights on paper.
I have decided to go with 3rd person video game as my format. It seems, at this point, the most cost-efficient way to beef up not only my portfolio for when I finish school, but also a good way to explore story nuances that can be found in graphic novels, and offer incentives for reliving those moments.